Patch Notes 21. Jan 2014

Patch Notes 21. Jan 2014

21.01.2014 21:12

Battlemaster jetzt im freien Handel erhältlich! Und noch dazu ein neues Pattern "Crusader" - Jedoch nicht für die Saber-Mechs.
Hitbox - Anpassungen bei: Jagermech, Cataphract, Blackjack, Stalker, Catapult und Kintaro.
Cockpit Glass hinzugefügt, Hochfahrsequenz verändert, Kollisionen auf HPG Manifold bearbeitet.

Wir sehen uns auf dem Schlachtfeld, Mechkrieger!


Matt Newman

Content

New pattern Crusader available for most 'Mechs.
This pattern is not available for Saber 'Mechs.

New Mechs

BattleMaster BLR-1G


Tonnage: 85
Engine: 340 Standard
Top Speed: 64.8 kph
Max Engine Rating: 400
Torso Movement:
60 degrees to each side.
20 degrees up and down.
Arm Movement:
30 degrees to each side.
30 degrees up and down.
Armor: 464 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: Machine Gun x2
Left Torso: Medium Laser x3, SRM 6
Right Torso: Medium Laser x3
Right Arm: PPC
Hardpoints:
Left Arm: 2 Ballistic
Left Torso: 3 Energy, 1 Missile
Right Torso: 3 Energy, 1 AMS
Right Arm: 1 Energy

Heat Sinks: 18 Single

Jump Jets: 0 (0 Max)

ECM Capable?: No

Module Slots: 2
Movement Archetype: Huge
Quirks: Torso movement speed reduced by 20%

BattleMaster BLR-1D


Tonnage: 85
Engine: 340 Standard
Top Speed: 64.8 kph
Max Engine Rating: 400
Torso Movement:
80 degrees to each side.
20 degrees up and down.
Arm Movement:
30 degrees to each side.
30 degrees up and down.
Armor: 496 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: Machine Gun x2
Left Torso: Medium Laser x2
Right Torso: Medium Laser x2
Right Arm: PPC
Hardpoints:
Left Arm: 3 Ballistic
Left Torso: 2 Energy
Right Torso: 2 Energy, 1 AMS
Right Arm: 1 Energy

Heat Sinks: 24 Single

Jump Jets: 0 (0 Max)

ECM Capable?: No

Module Slots: 2
Movement Archetype: Huge

BattleMaster BLR-1S


Tonnage: 85
Engine: 340 Standard
Top Speed: 64.8 kph
Max Engine Rating: 400
Torso Movement:
80 degrees to each side.
20 degrees up and down.
Arm Movement:
30 degrees to each side.
30 degrees up and down.
Armor: 464 (Standard)
Internal Structure: Standard
Weapons & Equipment:
Left Arm: LRM 15
Left Torso: Medium Laser x2, LRM 5, SRM 2
Right Torso: Medium Laser x2
Right Arm: SRM 2
Hardpoints:
Left Arm: 1 Missile
Left Torso: 2 Energy, 2 Missile
Right Torso: 2 Energy, 1 AMS
Right Arm: 1 Missile

Heat Sinks: 20 Single

Jump Jets: 0 (0 Max)

ECM Capable?: No

Module Slots: 2
Movement Archetype: Huge

Gameplay

Hitbox adjustments:
Jagermech
Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
Shoulders have been adjusted so that a much smaller section of it applies to the arms.
Cataphract
Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
Rear Center Torso hitbox has been reduced by approximately 20%.
Shoulders area has been adjusted to increase the arm hitbox.
Blackjack
Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
Rear Left and Right Torso hitbox has been increased by approximately 15%. This reduces the size of the Rear Center Torso hitbox.
Stalker
Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
Front Center Torso hitbox has been increased by approximately 5%, however will gaining more protection from the side torsos.
Waist area has been split up to distribute the damage across the torsos instead of just the Center Torso.
Kintaro
Center Torso hitbox reduced by approximately 10%.
Shoulder area added to arms increasing arm hitboxes by approximately 10%.
Catapult
Pelvis has been adjusted so that a much smaller section of it applies damage to the Center Torso with the rest of it going to the Left and Right Leg.
Increased the size of the leg penetrating the hip by approximately 5%.
Head hitbox reduced by approximately 20%.
Added glass to the cockpits(Glass will not crack or break).
Assault game mode has a new Mobile Command Base that the team is trying to capture.

Bug Fixes

Weapon lock will no longer engage when out of all lockable ammo.
Screen shake will now happen when a component is destroyed.
Coolshot VFX now works in Testing Grounds.
Skirmish game mode stats are now tracking correctly.
Bitching Betty will no longer repeat certain dialogue ("The base is being captured". She really did like to hear her own voice.
If a user joins a game late after the waiting for players screen, they will not have to sit through the start-up sequence.
In Testing Grounds and the Tutorial, users no longer have to sit through the start-up sequence.
Engine SFX will now play correctly if the user is tabbed out during waiting for players screen and the start-up sequence.
Bases have been removed from Testing Grounds. HUD has also been updated to only show the timer and kill counter
Some collision fixes on HPG Manifold where players would fall through the ground (or fall forever in place).

Quelle: http://mwomercs.com/forums/topic/148172-...04#entry3088504 (zum oben genannten Datum).


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